8_0_silhouette
Code 8.1, 8.2, 8.3:​
8_0_silhouette.frag
#version 300 esprecision highp float;precision highp int;out vec4 fragColor;uniform float u_time;uniform vec2 u_resolution;void main(){vec2 p = (gl_FragCoord.xy * 2.0 - u_resolution) / min(u_resolution.x, u_resolution.y);vec3 cPos = vec3(0.0, 0.0, 0.0);vec3 cDir = vec3(0.0, 0.0, - 1.0);vec3 cUp = vec3(0.0, 1.0, 0.0);vec3 cSide = cross(cDir, cUp);float targetDepth = 1.0;vec3 ray = cSide * p.x + cUp * p.y + cDir * targetDepth;vec3 groundNormal = vec3(0.0, 1.0, 0.0);if (dot(ray, groundNormal) < 0.0){fragColor.rgb = vec3(1.0);} else {fragColor.rgb = vec3(0.0);}fragColor.a = 1.0;}